crew interchangeability. 6. However if you get 100 crew xp points while flying a plane but don't spend them then they can be used on tank skills instead. 0. also if specific crew members die his bonuses get removed. Business, Economics, and Finance. You will need to earn/purchase 33,897 'Crew XP Points' through in-game actions or by using the accelerate training option (which costs GE's) AIRCREWS: The cost to max all 5 of the pilot skills is 14,409 points, as. Pretty sure it can double the “hp” of your crew. This applies to agility as well I believe. Today, I. Just make sure not the re-expert your tank in multiple. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. Resetting crew-skillpoints, yay or nay? So! I got this Idea yesterday, but in most games where you have a skilltree there is some way you can reset spent points and get them back spendable again. Repair Rank - Determines the maximum aircraft rank to which the "Repair Speed" skill is applied. 3 /11. 0 (AB) and 3. The loader's unique skill is, quite simply, to shorten the reload. ) for top tier you'll want to aim to get night vision (Thermals)/apfsds as the main focus, as stock. Playing USSR tanks. I never understood why crew skill would affect the built in electronics of a vehicle. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some dude who isn't in the. And I believe wargaming has far higher total profits than WT even though their economy is more friendly, so the "gaijin has to make money it's not a charity. After that you can go for the other skills on the gunner tab and second on the pilot fighter tab. pretty much the title. 55 "Royal Armour" along with the rest of the initial British Ground Forces Tree. Visibility - (Max 1626) This skill affects the vision range around the aircraft. pretty much the title. All tanks use all skills. Driver -Tank Driving. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. Reapair/agility. . Bonus, keep crews in rb separated to tanks, then fighters, bombers, then helis that way you spend points most efficiently because fighters and bombers use the same point pool but need different skills leveled up I go every single piece of information about crews and how to have the best crews possible. in theory you can max out everything, if you play long enough. CanUPlsUninstall. When you get expert, you can play to get ace cheaper or for free. In War Thunder update 1. All the other guides I found were eith. So +5 when you get both. but I've recently started playing tanks seriously and I'm not sure how to split it. Always be on the lookout when traveling from cover to cover. In this guide I have only shown the two "hardcore" ways of skilling your crew. • 3 yr. pretty much the title. " I am not noticing the skill being put to work. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. Watch out not to hit the tracks or spaced armor plating. 30% is obtained via expert (SL) and 20% via ace with playing (XP) or paying. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. #11. Description. It was introduced in Update 1. Yeah and anything about 70 for reload essentially did nothing. The simple survivability that the crew levels add combined with dozens of bonuses for having your crew levels high makes any new person bait for larger fish. So if you've spent 100 crew xp points in pilot vitality for aircraft then you won't have 100 crew xp points to spend on tank skills. ago. Crew 3: SPAA / TD Fighter / DB Ship. I'm grinding American Tech Tree and tanks and I'm wondering how to spend Crew Skills because there's so many options I don't know how to prioritize. So I am seeing a few people say the following tank crew kills should be focused on. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. They can dictate a win in a 1v1 where you might need to repair faster or get you gun on target ASAP. It is also known as S-Tank or Door Stop . Crew points are for the vehicle category not the individual vehicle in that specific crew slot. Bombing Bases, especially with the Dornier Do217 series is a fast and efficient way to get RP, crew points and cash. Many components, such as the new gun mount, the welded turret with a new, single, wide. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. 68 votes, 46 comments. Arcade gives the best crew points to RP ratio. but I've recently started playing tanks seriously and I'm not sure how to split it. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. pretty much the title. Its fairly cheap to get level 2-3, but id leave it at that in favour of other skills. The Ho-Ri Production was introduced in Update 1. Vitality. I want 30. For aircraft: Pilot G tolerance and stamina, weapon maintenance. I used to think that rangefinding helped with having an armor. You just repair as you go, and getting your engine or guns back ASAP is a matter of highest importance. Who the hell looks at a tank who's turret crew is gone and thinks "Yep. Hopefully I could get some tips on what to max first for the most efficient tank crews. pretty much the title. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. Engine power. For tanks with more than 5 crew it actually buffs the tank's performance as the algorithm needs only 1 skill set to maintain optimal operating conditions. RB and SB 1 519 hp. This is a subreddit for War Thunder, a cross platform vehicular combat MMO…Description. "Shared" skills like keen vision and repair are taken as an average of all available crew members. Crew # Tanks Air Naval. I focus more on gunner specific skills and weapon reloading then driving and finally feild repair/leadership. I know is a rule of thumb you're supposed to spread them evenly but what I've been doing is putting everything into reloading targeting in range fin. The Shooting Range #302 - Tactics & Strategy section at 08:10 discusses tank crew skills. The Shooting Range #163 - Tactics & Strategy section at 08:37 discusses the pros and cons of reload types. Other important skills include: Vitality(All) -> Improves your crew health. pretty much the title. I plan on getting the air crew spaded out and go from there. Basic, expert then ace and yes for air, i dont play tanks much. 200 GE is fairly cheap for how useful an extra vehicle is. Field Repair(All) -> (This skill uses an average of all 5 crewmembers, so level them up equally) Reduces the maximum time it takes to repair a tank mid match. kajetus69 • i have an unhealthy obsession over the wiesel • 1 yr. The only major design requirement was that. pretty much the title. It was designed to replace the older and less capable scout vehicles that the French Army had used during World War II, such as the AMD 35 and the Laffly S15. Vitality. About Crews: How many vehicles can a crew be qualified in? I do understand the principle of different skills for different vehicles. Dodo_Dud: As the connectivity during vacation was much inferior to home, this points at one major culprit: The net code Gaijin uses to sync stuff. With the help of skills and qualifications, pilots can adapt the game to their own. Repair speed is more of a concern in AB, but is not a priority, upgrade it up to a point you feel confortable with. Bombers want points in defensive armament, but don't care about. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. Ace qualification adds another 20 points to a total of 50 points. Would you agree?Fighter: G resistance and Stamina. Since i'm a pretty much new player in War Thunder I have a lot of doubt about where to spend my skill points. 77 “Advancing Storm”, we present a new system for loading ammo in tanks during battle. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. Expert and Ace crews will add a bonus on top of whatever skill your crew already has (even at 'max', +5). Repair rank I usually chose 1 crew and let it be my "mechanic crew" and invest heavily on repair rank there, up to a point its rank matches the aircraft i fly. but I've recently started playing tanks seriously and I'm not sure how to split it. but I've recently started playing tanks seriously and I'm not sure how to split it. Then everything else is varying degrees of useful. Would you agree?3. Each have their own unique skills to help enhance the tank in their role, from driving capabilities, gun laying, and communications. Or rammed by an enemy aircraft. Focus on the aforementioned crew skill points, but also include cheap skills, that help your playstyle. . I have learned to train these above all other skills since there are many tanks that wont take full advantage of the other traits like driving skill or vitality. Showing 1 - 7 of 7 comments. 3 tanks with your 3. 73 "Vive la France". This game system is entirely optional, which means that both a novice and experienced player in War Thunder can achieve the best results, even when using inexperienced crews. Crew up some air AB bully line ups and zone out for a day or 2 and then spend the points on tanks fast way to level up. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. But in both modes you want faster repairs, crew replenishment and so on. ago. 0 tank. 5 tons more than the. Field repair, reloading and leadership (increases all other skills by a small amount) are the most useful, and agility (decreases the amount of time needed for a crew member to change his seat) and driving skill (increases the gear switching speed) can be helpful in some situations as well. Now the more tricky part is how to actually spend your points. In tanks with 5 crew the attribution of crew specific skills is self explanatory. 9 March 2018 Development. And some crew slots for planes with crews that get trained in plane crew skills. Since there haven't been any vehicle requests in the last few discussions, I thought it would be interesting to talk about something completely different this time. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. Additional crews have to be purchased for Silver Lions (SL) or Golden Eagles (GE). Crew. Best way to spot enemy tanks is to uninstall the game. Targeting skill appears to be related to AI-skills of your crew when you're driving your tank in 'general' view/mode (i. This is going to cover Crew Skills, whats best to put into points wise, what to avoid, and ways to get th. 34 m / 3. ago. 68 votes, 80 comments. At top tier and in a lot of french tanks it doesnt really matter as weapon loading speed has no effect on auto loaders, but for tanks like the AVRE, T-34, T-30, KV-2 and whatnot it matters a lot. Vitality - you get pilot sniped a lot less. My personal Discount Code: skill or crew points is an imp. Other important skills include: Vitality(All) -> Improves your crew health. Focus on g tolerance, stamina, vitality, and awareness to max as well as both the repair ones under the 3rd tab over. These can be how quickly aircraft are repaired by ground crew on the airfield, how fast the tank's. 372K subscribers in the Warthunder community. Imagine the nightmare of having an aced crew on a high-tier heavy tank, then moving down to a light reserve tankette (for seal clubbing fun) and permanently erasing the progress on the extra crew that don't fit. Reloading is also worthwhile but it very quickly gets expensive to level. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. i mainly play tanks and focus on bottom ones first. When some crew member is missing by design, their functional skill pool gets "absorbed" by whomever crewmember takes over that function in the tank (so for 4 member tanks, the Commander acts as the radioman). War Thunder Respawns. The Type 5 Ho-Ri ( 五式砲戦車 「ホリ」) is a hypothetical production design of the Ho-Ri Prototype boasting more armour and a longer gun, making for a far more fearsome tank on the battlefield. The introduction of sloped armour on the T-34 (1940) is one of the most. Intended job/leadership. #8. 562 skill points for a crew to maximize all of the available skills. They have mobility, enough firepower to take down the enemy, a lot of machine guns and they look sexy. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. It allows them to take more hits. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. 399K Members. If you are on a shaky jittery connection, they may give you more leniency than if you are coming in like. So if you have a 3. Now the crew skills that I prioritize in is Weapon reloading Leadership Vitality Tank driving I ignore radio operator gunner. That is for a single vehicle at 9. Crew qualifications are an INCREDIBLY important part of making your vehicle as effective as possible in War Thunder, yet it isn't understood by everyone who. The Wiggly Armed Man May 19, 2016 @ 3:41pm. 5=15. Leadership - commander: increases crew skill for the rest of the crew. This was a strong armour design intended to deflect or withstand projectiles from all sides. Do you enjoy light and mediums tanks more than heavy tanks and tank destroyers? Go for the artillery skills! I'm grinding American Tech Tree and tanks and I'm wondering how to spend Crew Skills because there's so many options I don't know how to prioritize. More durable pilots! This skill makes your crew die later instead of sooner. Panther and panzer series can only take about 2 shells before dying. pretty much the title. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. . planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. Upgrade field repairs too, they can cut down repair times and save you in critcal moments, and upgrade the others passively as they ARE important but not as much a. 2. I did. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. Correct. Related Topics War Thunder MMO Action game Gaming comments sorted by Best Top New Controversial Q&A. Fighter plane's crews don't need gunner's skills. . Crew up some air AB bully line ups and zone out for a day or 2 and then spend the points on tanks fast way to level up. I'm not new, and I know it affects crew replacement time, I want to know by how much, if it affects the speed of getting a new crew from cap, and how it changes with the skill level of each separate crewmember like say my gunner has max agility and is replaced by a 0 level loader vs a max level loader replacing a min level gunner, which is the faster one. For tanks with smaller crews, one member may take on multiple roles, such as in the T-70. Field Repair(All) -> (This skill uses an average of all 5 crewmembers, so level them up equally) Reduces the maximum time it takes to repair a tank mid match. Lower tanks cost nothing for expert crew, so I personally always do it. Weapon Reload (obviously) Targeting (helps you get your gun on target faster) Tank Driving (your control is better) Repair and Vitality for all crew members at least a bit, (up to "3" is decent) along with Agility in case you take a shot to the Boris. Crew #3: priority for air skills and the only crew I invest in air gunners, so ironically its in charge of SPAA on the ground. While the streamlining of the design featured welded armour instead of riveted armour, a 5th crew member and slightly more armour, the final design only weighed 1. The joy and satisfaction from blowing up an enemy's ammunition is almost too hard to put into words. Field repair usually is the last since it averages out across whole crew. ago. Some skills are really expensive some not so much, you could have a lv30 crew with very important skills trained and a lv50 one with nothing useful on it. Repair rank - if you don’t have the repair rank to match, the repair skill is useless. To get maximum potential from your vehicle, use crew points only on cheapest skills available, for example: get all skills to cost of 50-->100-->150-->200. Kill / Death ratio 1. but I've recently started playing tanks seriously and I'm not sure how to split it. Lunovus Jan 16, 2020 @ 10:40am. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. So if a tank costs 10k to buy, crewing it is 5k and expert crew is 10k. And getting up to even +3 will be quite slow. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. but I've recently started playing tanks seriously and I'm not sure how to split it. but I've recently started playing tanks seriously and I'm not sure how to split it. but I've recently started playing tanks seriously and I'm not sure how to split it. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc. High priority. So what do ya'll recommend?Crew Skills Need to Be Removed. Take your time in dominating the vehicles you already gave, you'll see that having fun in the game and becoming better gives you a better rush, you'll get the next vehicles faster than you think. Focus on the. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. 0. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted. If you do it for tanks it affects all tanks. pretty much the title. Crew skills are a crucial aspect in Ground battles. In Sim there are no markers above friendly tanks like there is in RB and Arcade (nor enemy tanks), so you line your sites on a tank and hit the range finder and it will tell you if there is an allied tank there. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. The problem is way more often than not, your tanks interiors are nuked by APHE/BC shells or completely wiped by a cone of molten shrapnel from a HEAT/FS round. Best tip I can give you is not rushing at all. pretty much the title. So it gets just targeting as SPAAs don't use rangefinding and maybe artillery calls. If you don’t play a vehicle that you’re not going to ace it just though gameplay, the GE isn’t worth it then. Or increase them while they are cheap if your crew level is insufficient to buy experts. bird Sep 24 @ 8:06pm. Better to just be pilot sniped than limp around with no tail control. 397K subscribers in the Warthunder community. Repairing. Keen vision - (Max 1626) This skill affects the pilot’s visual range in the area visible from the cockpit; i. Even if the skill description reads "Vitality - Reduces the likelihood of a crew member receiving a mortal wound. It’s best to shoot a explosive projectile (example: APHE, APCBC-HE, HE) into the middle of the crew compartment. pretty much the title. Note that not all tanks have five crew members. The Tank, Infantry, Mk IV, Churchill I (A22) (or just Churchill I) is a rank II British heavy tank with a battle rating of 3. You end up with a kind of priority curve of how you spend your crew experience where you have 4 tiers of priority. 391K subscribers in the Warthunder community. Only one tiger porsche were used in war as a command tank. the driver and transmission are priority targets here" even AFTER a second tank shows up. The AML family of cars had a had a four-wheel drive chassis, a three-man crew. I figure this way, I could be able to use most of my presets in both Arcade Battle as well as. but I've recently started playing tanks seriously and I'm not sure how to split it. smittywjmj. In this guide I have only shown the two "hardcore" ways of skilling your crew. first, though gunner, commander, and loader skills are easily the most important. This tank is also specialized for long-range combats, like the Tiger H1. 1. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. While far stronger than its earlier iteration, it also faces much stronger. warthunder. +3 to (nearly) all skills for expert. Usually the commander is omitted (eg. The other skill are more important though and I'd get all crew to level 2 vitality, field repair, etc. pretty much the title. Would you agree?So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. e. Dodo_Dud November 7, 2023, 5:25am #5. The first thing you want to max out is the reloading skill on your loader. Agility & repair: Average of the whole crew counts, even if you got no radio operator his agility & repair skills will be calculated into the average. Crew skills are individually not so important, but because there's so many of. There was a big jump between 60 and 70, but before that it was a gradual increase. 41, the T-34 (1940) was the Soviet Army ground forces' first mass-produced medium tank. . 53, the entire system of detection and recognition (transmitting markers) has been fully updated. Huh, learn something new every day, still, it's pretty low on the priority list. The skills make a huge difference. Gunner -Targeting and/or Rangefinding. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. -2°) Skill priority for a Naval vehicle: Charism (Command): As in tank: increases the performance of ALL the crew. This is a subreddit for War Thunder, a cross platform vehicular combat MMO…pretty much the title. general. Gamer18. Crew skill is very very low on that list in an ARB setting. Players will now be able to see exactly how one skill or another influences the behavior of a vehicle in battle, as well as. pretty much the title. I do not recommend ‘acing’ tanks with GE — you will ace a crew if you play the tank enough after you ‘elite’ it. but I've recently started playing tanks seriously and I'm not sure how to split it. Top. The Stuarts. Achieve 4:1 K/D against gimped US tanks while watching Netflix and eating cheetos on the side. 0 (AB/RB/SB). GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. but the benefits are really marginal even with a maxed out stat. G-Force - if in fighters expecially, this is among the most important. Rudee66 • 8 yr. i don't really play aircraft or ships a lot so. I would imagine that like aircraft skills, crew just take so much damage that double health means nothing. Commander skills still apply to the whole crew even if tank doesn`t have dedicated commander. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. Vitality is the priority at the start, as it enormously increases your survivability, and the others make your tank handling increase, and accuracy increase, and aiming time reduced. Would you agree?And if you don’t already I’d highly recommend getting at least 1 extra crew slot. Ever since the last patch where any damage done to your pilot is equivalent to the loss of tail control, vitality is pretty much at the bottom of your priority. The training cost is 170,000 SL. 7 (RB/SB). It was introduced in Update 1. Weapon reload - loader: increases fire rate (increases reload speed) Tank driving - driver: increases input responsiveness. 0 and 5. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. This means you could potentially face 6. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. I think that even my crews at level 70ish only have position specific skills like Driving, Commander, Reload, aim, range finding maxed, with repair and vitality at about level 2-3. Lifespan 2 min. pretty much the title. 8 A Green Targeting Reticle Means Big Damage. 69 "Regia Aeronautica". KHAN Jan 5, 2017 @ 1:03pm. Anyhelp would be appreciated and im currently on the b-25j if that makes a diiference. The best skills to spend crew points on. But it may take a long time again. I dislike the ability to grant yourself an obscene advantage over players that either don’t have the time, or money to achieve the same experience. Although often overlooked, these skills can increase your tank's performance by a significant amount. So short read version - leadership, reload, targeting, rangefinding, driving, tank repair, arty skills, vitality, agility. Tank driving skill is very important to me, because I mostly drive light/medium tanks instead of heavy, and a high tank driving skill automatically translates into a much more agile tank. Would you agree?#warthundertips #warthunderguide #warthundertricksWant to make YOUR tanks RELOAD FASTER and turn quicker? Got loads of Crew Skill points and don't know where. Although your great skill and masterful tactical aptitude will surely ensure you emerge from most battles unscathed, every now and again, through pure bad luck or unsporting enemy behaviour, you might get shot down. Upgrading each trait in a crew tab with the earned Crew XP Points would add a 0. 6 hp/t. . For tanks, the arty skills are an easy 10 levels that cost nothing to train, while the last 2 levels gained from the repair skill will single handedly take you hours of grinding to get. Crew skills are War Thunder's way of simulating the experience and skill gained by air, ground, and naval crews through combat missions, allowing them to perform/endure tasks more efficiently and effectively as they increase in skill over time. There's a reason why they are one of the most popular low tier tanks around. but I've recently started playing tanks seriously and I'm not sure how to split it. M10 has an awesome gun for its br, but very slow turret traverse. pretty much the title. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. Tank: Weapon reloading, gun accuracy, rangefinding (If you want), field repair. _Axtasia • 🇺🇸🇩🇪🇷🇺🇨🇳🇮🇹🇯🇵 main • 1 yr. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. but I've recently started playing tanks seriously and I'm not sure how to split it. . planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. e. Hellol everyone! I've been in the CBT for a while and had avoided spending points on crews due to the incoming reset (and the announcement not to spend any points on them, as they might get lost). #6. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. parts, fpe, adjustment of fire, elevation mechanism, crew replenishment. The #1 most- felt change is targeting. It's two different tanks. 2. . Leadership - commander: increases crew skill. Vitality, agility, range finding (if you can't look at a target in your scope and automatically know the ranging), radio. 7. In 1. (The slot you just emptyed) That should be it. The T-64B is available in the Soviet tank faction in WT open beta. but I've recently started playing tanks seriously and I'm not sure how to split it. This variant was comparable to the earlier T-34 (1940) variant. War Thunder ground forces consists of a lot of strategy, including positioning, engagements, spotting enemy's, and choosing appropriate ammo. but I've recently started playing tanks seriously and I'm not sure how to split it. pretty much the title. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. There’s no “palpable difference” whatsoever, the difference between both Expert and Ace is so small that it becomes extremely niche in. Previously, any reloading was based on the following principle: the player could fire all shells. A. pretty much the title. There are 5 crew slots: Driver, Gunner, Loader, CC, Radio Op. The expert crew bumps up all stats by 3, but going from a level 2 reload to a level 5 reload is way different than going from a level 5 to level 8. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. Ground frags per battle 1. Let's go. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. (That has the crew you want to use) Then select the new vehicle you want to use to the empty garade slot. The game is based around combined arms battles on air, land, and sea with vehicles from the Great War to today. AB and RB will have slightly different requirements, I'm sure and I play AB, at the mo. Lower caliber weapons will make your crew a little bit more bullet spongy. Leadership*1: Boosts every other skill by 5% Crew Interchangeability*1: Allows you to take nonfatal hits. Expert crew is double the price of crewing the tank and the same price as purchasing the tank. Repair time makes the time you have to wait before the vehicle is usable again shorter. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. I have been playing the game since 2015 but only with tanks and now since MiG-17AS and MiG-21PFM were cheap I got them and started to play Air battles more and more seriously. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. 2 crewmember tanks (driver + commander) still utilise the loader skill, etc. Originally posted by Foxtrot39: For tanks. FizzyElf Apr 21, 2022 @ 3:41pm. The vehicle's rank must be within the level of your "Repair Rank" crew skill. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet.